Below are a number of pieces that I have worked on over the past few years. The programs I have used in the creation of these pieces are: Autodesk Maya, Zbrush, Substance Painter, Substance Designer, and Unreal Engine.
The Starved Court
This piece was made to accompany a D&D setting I was developing at the time of its inception. A shadowy cult has found its home in an abandoned castle in the ruins of a long dead country, and has prepared a feast for their patron, who they hope will grace them with His visage in the coming hours.



Nightgaunt’s Clocktower
This piece was inspired by the story of “The Dream-Quest of Unknown Kadoth” by H.P. Lovecraft. This is my take on the Nightgaunts spoken of in the tale.


Dogma, The Binding of Isaac
I created this to celebrate the 10 year anniversary of The Binding of Isaac, a game that has become one of my personal favorites over the last year or so. This is art of the penultimate boss of the game, and my personal favorite, Dogma.

Demon’s Souls, Giant’s Council Room
This was a piece done for the “Demon’s Souls: Sixth Archstone” Art Competition put on by VaatiVidya.
This piece depicts a hypothetical council room belonging to the Giants of the Northern Limit, a place where these hulking creatures would enforce their rule.



Cloaked Phantom Render
This is a render of a phantom I made for a college run art contest during the summer themed around ghosts and ghost stories.



Glowing Mushroom Island
A small environment that I initially used to test the reflective capabilities of Marmoset Toolbag when I first picked it up, but I enjoyed the project enough that I continued it further until it was in a state I was proud of.



Hoovering Halloween
Hoovering Halloween is a Puzzle Platformer created for the Becker College 2020 October Gam Jam Competition. Our team of four had 48 hours to create a game with the theme of Trick/Treat, I acted as the sole environment artist on the project. Out of the 12 competing teams our game placed first.


